Now that being said you must understand Poser 10 is a 32 byte program and as such has built in limitations so I don't want you to think you will likely be able to produce a two hour feature Disney like film. As for animating, poser is and always has been an animation program. Course there is a multitude of both free morphs and morphs for sale as well as injection files that allow you to expand the ability to modify your base models or actors. The answer is both yes and no, you must understand this is the base program, but even as a base program there are somewhat limited options to modify actors that come with the base program.Note: Rendero sity, the Smith Micro site, Daz3d and RuntimeDNA are pretty safe, virus-free sites to visit and use, but always keep your antivirus and anti-malware programs working when downloading tutorials or anything from any site. You definitely are not limited to the clothing and hair that comes with Poser 10, as those sites mentioned also do offer many types of clothing and hair, and some of it for free at times. ![]() > <- There are video tutorials about building clothes and hair on youtube, as well as many detailed tutorials on, and on, although you'll have to dig around on those sites for the more recent tutorials, older ones for previous versions of Poser should also be relevant. Smith Micro has a few pages detailing the processes for building clothing, as well as other things, but I don't know how updated the pages are. You definitely can make your own conforming clothing and hair for your figures, but it is a considerable process and not something that you can do completely from A to Z within Poser. After, you import the object into Poser for assigning rigging, which is adding "bones" to it to give it the ability to be bendable so that it moves with your character. Some programs that do that are Blender, Ultimate Unwrap 3D and UVMapper Pro. After that, the shirt object has to be UV Mapped, which is the process of "unwrapping" a skin or surface of the object in order to color code figure parts and for assign texture skin to the figure. obj file into a 3D modeler and then "building", for example, a shirt around the figure and refining and detailing it in order to make it look realistic. The process of building clothing for a character requires exporting a character as an. Some examples are: Silo, Hexagon 2.5 and Cheetah 3D.
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